Another attempt to give a rough-hewn alternative to straight-lined geomorphs, this time in the S-series. This is the same basic idea as S10: a passageway lined with alcoves that have statues of warriors in them. However, this passage is rough and twisty, as are the alcoves; there's even a temporary split in the passage. If the statues do come to life, explorers near the split might not spot one of the statues coming up behind them. There's also a tunnel on a lower level leading to a small room, another room hidden behind a secret door, and a completely disconnected tunnel in one corner.
I like those statue caverns.
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