I do plan on continuing the traps series, but the next parts will probably deal with how to detect and disable different trap
results. This requires some mulling over, however; I want to break delivery systems down into types the way I broke triggers down. It may take a while. Also, I should go through the posts and create a summary of the information, sorting by search procedure instead of by trigger type or result type, so that GMs can listen to how the players plan to search and look up what kinds of triggers and results they will detect.
In the meantime, here's a round-up of all the post links, in order:
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