Tasks and Time
Simple task (moving objects) take 1 person 1 round to complete. Adjust as follows:
Effort | Group | Degree of Change | Time |
---|---|---|---|
Minor | 3 people | Large | 3 rounds |
Major | 10 people | Critical | 5 rounds |
Smash Down Door: 3 people, 3 rounds
With Battering Ram: 9 people, 1 round
Just looks confusing, I'm afraid!
ReplyDeleteWhy not simply list "person rounds" for common tasks, e.g. batter down door, 9.
If you want to be more specific, you could add a column for "max number of people who can help effectively" and another for who many extra people can add a 50% of a person.
So, bash down door: 9 /2/ 2
Takes one man 9 rounds to knock down a door. With a buddy, he can get a rythm going, taking it in turns to kick or shoulder, and do it in 4.5 rounds. 2 more people would mean the whole thing could be done in 3 rounds. However, any more helpers would just get in the way.
So it is a simple chart that is to give the DM a ballpark idea for how long it will take for a set number of people accomplish a set amount of change. Should there be a top row that is:
ReplyDeleteSimple | 1 Person | Minor | 1 Round
Is this a matrix with 3 axis?
@zornhau: Basically, we *are* talking about "person-rounds", but I wouldn't want a list of specific tasks, just a couple examples. As Jed suggests, it's the guidelines that enable a GM to set manpower and time requirements for various tasks. It can't just be expressed in "person-rounds", though, because some tasks have a minimum number of people needed (unstepping a mast on a galley) and some have a minimum time.
ReplyDeleteI'm talking just about translating what's in the LBBs, here. There are a couple tasks described in the LBBs which I used to derive that table from, but there aren't any guidelines given for maximum number of people who can help, so I'll just leave that out.
Thanks, guys. I have some ideas for trying to make this clearer.