Variant angry spirits can make standard psychic attack but have an alternative attack form. If desired, roll d4+d8, 2d6, or 1d12 on the following table. (1d12 is not really recommended, because variant #1 is meant to be very rare, perhaps summoned, not typically encountered randomly.) Special attacks that resemble polyp attacks last until a 5+ on 1d6 is rolled (check at end of combat and once an hour.)
- Withering Attack (Wasting Spirit)
Victim loses use of one limb on 5+. Only clerics or leeches can restore lost limbs. If all other limbs have been withered, the spirit targets the head, causing brain-death, which can't be restored except with Raise Dead or a wish. - Possession Attack
Coma victim is automatically possessed by spirit; exorcism returns victim to normal. - Id Attack vs. Medium Armor (AC 5)
Unleashes subconscious (invisible, ethereal humanoid attacks victim, all damage to Id also counts against victim) - Panic Attack
Victim either flees at double speed or is paralyzed 1d6 rounds (players get to choose, hirelings flee if morale fails.) - Age Attack
Successful psychic attack also ages (1 year per point of damage.) - Ego Attack vs. Medium Armor (AC 5)
Saps the will and vitality (Move 3, -1 to physical actions) - Standard Psychic Attack, ignores mundane armor
- Superego Attack vs. Medium Armor (AC 5)
Saps judgment, causes confusion (-1 mental actions, missed attacks hit random nearby target) - Delusion Attack vs. Heavy Armor (AC 3)
Creates Hallucinatory Terrain for victim (1d6 roll each turn, 5+ means "lost" and moves in random direction; increased chances of falling into pits or stepping on traps) - Arcane Attack vs. Medium Armor (AC 5)
Suppresses magic (loses all prepped spells, scrolls fail on 5+) - Spell Attack
Has one random reversed cleric spell of level 1-2 that it can cast at will. Cause Wounds does physical damage in addition to psychic damage. - Holy Vengeful Spirit
Casts any cleric spell, standard or reversed, level 1-2, as needed.
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