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Monday, February 18, 2019

The State of the City Crawl

For reasons I’m not going to go into, some people in the OSR community are talking about the need for tools to run a “city crawl”, by which I mean running adventures in cities the way you would run a wilderness hexcrawl, instead of the way you’d run a dungeon or adventure path. So, tools for generating cities and developing them during play, lots of random tables and encounters. Some people are even working on a crowd-sourced city generator, although it seems to have stalled early on.

I did do a series of posts about town and city generation, beginning with the quarter system and eventually evolving into the sketchbox dice tool, which is desperately in need of a rewrite. This post is mainly meant to assure everyone that I do indeed plan to do some kind of town and city PDF, a companion to the revised subhex wilderness PDF I am also planning. I may even do some one-page towns or city neighborhoods as well.

7 comments:

  1. Oh. How interesting. This is something I will use with my Port setting. And thank you for the links too.

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  2. It looks interesting. I had a look at the sketchbox dice tool. It looks very professional but I don't quite understand how it works. Was there an explanation published anywhere?

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    1. The tool was essentially explained in stages as the idea developed. One of the things I plan to rewrite are instructions on how to use it.

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    2. Found them under the label "town". Thanks!

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  3. I've read through most of the linked posts, now, and am delighted by this process. I hope you will coalesce all of it into an easily referenced pdf!

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  4. I really enjoyed your PDFs and know this will be of the same level. Carry on!! ;-)

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