No, not my musings on whether to include half-orcs as a playable race.  Instead, a very weird take on a playable race, inspired by a comment on RPGNet.
The Half-Orc is the offspring of an orc and ... nothing.  Nada.  Zip.  Because of this odd parentage, half-orcs have only a semi-existence, which they can exploit to their advantage.  At any time, a half-orc can choose to vanish -- not a form of invisibility or ethereality, but total cessation of existence.  The half-orc's clothing, armor, and other possessions drop to the ground.  To become real again, the half-orc must make a save vs. death (or CON save.)  One saving throw is allowed per turn until an hour has passed, after which the half-orc can try again once per day.  There is no time limit on re-manifesting, but the half-orc must return to the point of departure, naked, but at the same level and state of healing as when the character vanished.
Half-Orcs progress as Fighters up to a maximum of 8th level.  They have an underground directional sense and the ability to set traps (2 in 6.)

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