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Saturday, January 1, 2011

Clone Project: Fixing Treasure Table I

Remember how large and complicated the dungeon treasure stocking table looked? I've been trying to compress it, and wound up with two small tables. For random treasure underground in either occupied or unoccupied rooms, roll 1d12 for gold or 1d6 for silver on the following table:

Random Dungeon Treasure in Room.
d12 or d6 roll
base or x1
x2
x5
1
10
20
50
2
20
40
100
3
30
60
150
4
40
80
200
5
50
100
250
6
60
120
300

Use the x5 column for silver. For gold, ignore results above 6 (gold is only present 50% of the time.)

For dungeon levels below the first, multiply the result by 10 for every 6 full levels of depth. To find what column to use on the previous table, take the remainder after dividing the dungeon level by 6 and look it up on the Dungeon Treasure Adjustment table. Note that the silver column is basically the gold column multiplied by 5.

Dungeon Treasure Adjustment.
remaindergoldsilver
0-1basex5
2-3x210 x1
4-5x510 x2

I'm looking at Treasure Table II (wilderness/lair stocking table) next, to see if it can be simplified and compressed. I think I can reduce it to four basic types (Adventure, Cache, Hoard, and Individual) and express the others as subtypes or variants.

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