| Damage | Damage Effect |
|---|---|
| 1 | Drop weapon unless using a strap. Otherwise, normal effect |
| 2-4 | Normal effect |
| 5-6 | Knock prone or stun one round from power of the blow. |
| 7+ | Broken bones, Move 3 and -1 to actions until healed. |
Not as exciting as edged weapons, maybe, but the broken bones results would work much like crippling wounds, just without the external bleeding (yes, I realize there would be internal bleeding, but that’s not very exciting in an abstract fantasy adventure game.) A cracked skull would also cause confusion and loss of spells, while broken arms or legs would be unusable unless cared for by a leech.


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