Currently, the draft I'm working on calls it "a Character Description Mod for Tabletop Role-Playing Games". Previously, I've referred to it as a character description plug-in. I sort of prefer "plug-in", but I'm not completely sold.
Benefits of calling it a plug-in:
- Doesn't carry the risk of people thinking "mod" means module (adventure.)
- Doesn't sound as complicated or elaborate as "supplement" or "variant rules".
- Sounds easy and breezy; just drop it in to any TTRPG.
- Most designers creating RPG materials don't call their products "plug-ins", possibly because of #1.
Anyone have any preferences? Does "a Character Description Mod/Plug-in for Tabletop Role-Playing Games" even give a clear enough idea of what to expect?