Jeff Rients posted some comments about rules from Empire of the Petal Throne on his blog. EPT, among other things, doesn't have a Read Magic spell, because all spells are written in an ancient language which usually only scholars know; it also has spell fumble rules, although the chance of failure starts out very high.
I'm ambivalent about Read Magic. I do believe that it's too punishing to lose spell casting ability because you lost your spellbook and can't pay a colleague for a new spellbook because you won't be able to read it, anyways. But I have no problem with the concept of Read Magic as a quick way to decipher magical texts. I'd let magic-users and (potentially others) decipher magical texts with weeks of study; Read Magic lets you figure out magical inscriptions right now, so that you can use a new-found scroll without risk or figure out a magical trap.
As for spell fumbles: I think maybe it's better to roll for spell fumbles under extraordinary circumstances, like being interrupted during casting or reading a scroll for a spell level that's higher than what you could normally use. In fact, if a non-spell caster had a background of "studied magic, but gave it up" or "learned the ancient sorcerer's tongue, I'd let them have a chance to use magic scrolls with a risk of a fumble: player rolls 2d6 and uses one for speed, the other for effectiveness; if effectiveness is higher than spell level, the spell works, but if doubles are rolled regardless of success or failure, an unfortunate side effect occurs.
If I'm using thieves, I'd let them add one third of their level (or hit dice) to their effectiveness, round down, to reflect their cleverness.
Civic Responsibility Nag/Reminder
2 hours ago
