First, calculate the advancement rate score for the character, based on class:
- FIGHTER: Strength + Intelligence/2 + Wisdom/3
- MAGIC-USER: Intelligence + Wisdom/2
- CLERIC: Wisdom + Strength/3 + Intelligence/2
- 15 or more: +10%
- 13 - 14: +5%
- 9 - 12: normal experience earned
- 8 - 7: -10%
- 6 or less: -20%
Supplement I (Greyhawk) re-interpreted the rules as an actual point-trade ("Thieves use dexterity in the pursuit of their chosen profession. They may use 2 points of intelligence and 1 point of wisdom to increase their raw dexterity score so long as they do not thereby bring the intelligence and wisdom scores below average.") Compare this to the LBB's emphasis on the adjustment being only for purposes of earned experience. If interpreted the original way, thieves with Dex 3, Int 9 and Wis 9 earn +10% experience.
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