... now with 35% more arrogance!

Monday, September 1, 2025

Star Trek Reviews: Picard

A couple weeks ago, I finished watching Star Trek: Picard. I put off watching Seasons 2 and 3 for a couple years, but since I was planning to cancel Paramount+ during this summer’s “streaming service massacrefest”, I thought I should at least get some value out of the account. And since I also rewatched Season 1 not too long ago, I want to revise my opinion of the series.

Reconsidering Season 1

Refreshing my memory of what I said in my original Picard review, I’m shocked that I said that Star Trek: Picard was better than TNG. Maybe I was comparing the worst episode of Picard Season 1 to the worst episodes of TNG? It’s certainly better than some first and second season TNG episodes. And I said I liked it better than Voyager? Maybe some episodes of Voyager. And maybe the overall objective quality is better, as objective as you could be about such things.

But I didn’t enjoy Picard Season 1 all that much on rewatch. I think on first watch, I was impressed that there were several interesting moments and some enjoyable ones. But my original opinion hasn’t aged well.

The main warning sign that I longer felt the same way was that none of the scenes really stuck with me between the original viewing and the rewatch. I had forgotten almost everything except the basic three-or-four sentence summary of the Season 1 plot. Being forgettable has become a strong sign for me that a show or movie is just OK, maybe with stand-out good or bad elements.

I stand by my statement that Star Trek: Picard is better than any of the TNG movies, though. Really, none of the Trek movies are as good as any live-action Trek shows I’ve seen.

Season 2 Thoughts

I was kind of looking forward to Season 2, though, even though I put it off for so long. I knew Q would be in it, and I always liked Q, although there’s maybe one or two Q episodes I didn’t like. Would Picard Season 2 keep the old magic?

A bit. But there were problems.

Let me interrupt this review to make a general statement about Star Trek in general. The three recurring Trek concepts or story lines that I hate the most are, in order of decreasing hate:

  1. The Mirror Universe
  2. Section 31
  3. The Borg

The original series episode “Mirror, Mirror” was OK, but I did not enjoy any other mirror universe episodes except the two-parter from Star Trek: Enterprise, probably because it’s treated like a one-off that doesn’t affect the rest of the series. Similarly, one or two Section 31 episodes where Section 31 is the villain are OK, but I hate that the franchise now tries to sell us the idea that Section 31 is cool. I feel the same way about the Borg. Trek keeps going back to the Borg whenever the number of views drops, but that rarely works.

So you can imagine how thrilled I was to see that Picard Season 2 brings back the Borg again. And really, it’s too soon. Technically, Season 1 included the Borg, although more as a background detail instead of an important plot element. But Season 2? The Borg Queen is back. How many times has she died, now?

The Borg storyline isn’t too bad, but I do have to count it against the series. The alternate timeline feels sort of mirror universe-ish, but we’re only there briefly, so I won’t count it as a flaw. And I actually like the wrap-up of Q’s story a bit, so I enjoyed this season more than Season 1, although I’m disappointed in what they did with the callbacks to the Gary Seven episode of TOS. I don’t think they handled that well at all.

Season Three Thoughts

Picard Season 3 started out OK, but felt a little flat. We’re seeing some of the same things again: Picard goes rogue, there’s a heist, lots of nostalgia callbacks. The return of the Dominion changelings isn’t too bad, although I did not like the performance of the main changeling.

Oh, look. Section 31 is back again! And they’re trying to make them cool again! Not evil!

Oh, look. The Borg are back. They are the secret real villain. This means that every season of Picard is about the Borg in some way.

Oh, look. Data is back. Even though he died in Season 1. And in one of the movies.

Oh, look. Q is back, even though he died, too. We had a good ending for Q last season, but let’s undo it at the end of this one.

Doesn’t that seem like the franchise is out of ideas and they’re just trying to keep pumping out content?

Summary

I have to rate Star Trek: Picard as just OK, with several flaws. If you just want something to watch to kill time and anything will do the job, but you happen to like Star Trek in some form, watching Picard will do the trick as well as anything else. But I can’t recommend Picard for any Trek fan who is looking for more from Trek than just filler, and certainly can’t recommend it for anyone not currently a Trek fan. It’s on the low end of the OK range.

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Monday, August 25, 2025

No Dungeon Mapping Required!

Recently, someone in a forum was curious how many GMs make (require) the players to map the dungeon, and I replied that I don’t require players to map, but they are taking a risk if they don’t.

That response may seem a bit flippant, but really I try to balance clear descriptions of the environment with dungeon features designed to be deliberately confusing. Sure, you could skip mapping and just try to remember which way you came. For the most part, the dungeon isn’t going to change configuration – although it might – so you could get away with it. But mapping makes it easier.

But why map at all?

The Reasons for Mapping

To me, the reason why I make it possible for players to map my dungeons, and why I like to map dungeons when I’m a player, is the immersion. I want to get a feel for what my environment looks like and what my character is doing. I assume at least some players out there are going to enjoy it as well.

Some GMs fill every space on their dungeon maps with rooms, so players mapping as they explore may notice suspicious areas that could contain secret rooms. I used to make my own dungeon maps that way, and I’ll admit there can be a certain joy to finding a secret room that way. But how often does that work? Seems like too much effort that rarely pays off.

But even without that kind of cramped dungeon design, players looking for a hidden shrine or other location they’ve heard exists in the dungeon might notice large unmapped quadrants on a map. This might give a clue which areas they need to search more thoroughly for secret doors into the supposedly empty area. Or they could even try mining their way into it.

Avoiding Mapping

Still, some players just don’t enjoy making maps and won’t do it. Even if you suggest not making a map to scale, just using lines and boxes to make a crude flow chart version of the dungeon. I believe players should be allowed to take that risk, but if they were to ask me to just handwave the return to the surface, I wouldn’t go along with that. The game is about players making decisions and accepting the consequences of those decisions. Just as I wouldn’t spring a surprise TPK on players without giving them enough information to decide not to take that risk, I wouldn’t choose the players’ route back to the surface for them, especially when one route might be more dangerous than the other.

Still, there may be ways to maintain that element of player choice without requiring an actual map. I’m mulling over an idea, which I will return to in a future post.

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Friday, August 22, 2025

Last-Minute GM: Too Many Tables!

The Problem

In Reddit’s /r/osr subreddit, someone posted a thread about having too many tables when generating adventures on the fly.

[…] I’ve found/made some random tables resources that are great, but I’m getting to the point where I have 14-17 pages of random tables. […] Is there such a thing as too many roll tables?

The Real Problem

The easy answer would be “if you are having problems with your current number of tables, that’s too many.” But if we dive into the problem in more detail, I think there’s actually two different kinds of tables:

  1. Tables you use on the fly; and,
  2. Tables you use between sessions to prep adventures.

Most of your tables will fall into the second category. These are things like contents of treasure troves, qualities of magic swords, random names for taverns, ships, or NPCs, and so on.

The first category, however, should be a very small number of tables. Your current wandering monster tables geared for the adventure area, for example. Area event tables. The standard attack, save, and reaction tables. Maybe a couple generic multipurpose tables to help you improvise when things go off script, like a table of random letters to create initials to suggest NPC names or other names.

But how do you use Category 2 tables if you want to go full improv?

Lists to the Rescue!

The trick is to prep lists rather than dungeon keys. Remember the TSR Monster and Treasure Assortments? Or the NPC rosters? Those were randomly-generated monsters, treasures, NPCs, and occasionally other things. You could roll or pick from these lists, instead of rolling multiple times on multiple tables. But we don’t really need 100+ entries on a list. We can shorten things a bit.

Between sessions, use those random tables to create a list of 6 to 8 ships, or pirate captains, or taverns, or unique named monsters with personalities, or whatever else you know you will need for the areas the PCs will be exploring. You may need several pages of lists for your entire session, but at any given time, you will only need a few of those lists: the ships and pirate captains lists when down by the pirate docks, or the tavern list when wandering the streets.

Rather than treating a list as a table, use this generic table to pick entries from the list:

2d6 Result
2-3 Use second item on list
4-7 Use first item on list
8-10 Use last item on list
11+ Use second to last item on list

Put a checkmark next to an item when it’s used. The second time you use the list, skip items that have been used. Between sessions, restock your lists. You will probably never need more than 6 to 8 entries for any given session.

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Monday, August 18, 2025

XP Ability Bonuses Redux

The Problem

In a thread on Reddit’s /r/osr subreddit, someone asked about ways to award XP for disarming or otherwise dealing with traps. I replied with this comment:

Just take the easy route and award XP based on the ability score used multiplied by some factor, perhaps based on the difficulty of the trap. EXAMPLE: PC uses Intelligence to disarm a trap that does 2 dice damage, so multiply Int by 2.

Now, this is based on a blog post I wrote ages ago about the more general topic of using ability scores for XP awards. This was originally meant to be an alternative to XP bonuses based on prime requisite, for example Fighters with Strength 18 earning +10% experience for monsters slain. I later broadened the idea to XP for actions other than combat or treasure, which would include dealing with traps. But how large should this reward be?

Scaling by Difficulty

I and some other people playing OD&D use 100 xp per HD and 1 xp per gp for treasure, which means prime requisite bonuses would be +5 or +10 xp per HD or per 100 gp of treasure.

I bring this up because I would set the difficulty of non-combat, non-treasure tasks as either an HD equivalent or a treasure value equivalent. For traps, their “Hit Dice” could be set equal to the damage they do, as in the example from my Reddit comment.

Or, if the trap has a non-damaging effect, the GM can find a spell that more or less duplicates that effect and use the spell’s level as its “Hit Dice”. For example, a trap that drops victims safely into a small cell to keep them from leaving could be treated as Hold Person (Level 3.)

Multiplying an ability score by HD or spell level would thus give an xp bonus in the range of +3 to +18 xp per HD. Higher than -20 to + 10 xp under the traditional system, but not far off.

The Conclusion

My original suggestion was to multiply that score bonus by 10, because I was thinking “average ability score of 10 times 10 equals 100 xp, same as for a 1 HD monster.” But I think I’d prefer one of these two alternatives:

  • Add 100 to the ability score and multiply by HD, no other factor. This gives xp awards that are only a tiny bit off from the original.
  • Don’t add anything, just multiply scores by 5. This seems low, but if you award xp for non-combat actions and allow ability score combos (Strength + Dexterity for fighters using agile maneuvers to deliver the mightiest blows,) the extra xp awards compensate.

I think I prefer the second option, since it’s easier: just halve the ability score and add a zero to the end as an extra digit (the easy way to multiply by 5.) But I may have more to say about this in a future post.

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Monday, July 28, 2025

Media Reviews and Star Wars Update

Back before my hiatus, I did several media reviews, mostly superhero, fantasy, science fiction, and horror. This also included my attempt to watch the Star Wars movie series and review them from a non-fan perspective. I had stalled out in this process after watching and reviewing The Phantom Menace, but I’m done now. I should give everyone an update.

New Review Guidelines

But first, I changed my review guidelines and should explain how they work. My previous review guidelines used a letter-grade system similar to the common primary and secondary school grading system used here in the US, with C being average.

I always have a hard time ranking things, even when using a semi-subjective grading system instead of pure subjective ratings. So I’ve simplified this even further for what I call The BOG Standard Rating System. BOG stands for Bad, OK, Great, which are the new ratings.

  • An OK piece of media is just that: average. It’s competently made. This doesn’t mean I don’t like it. OK media can be fun, expecially if I like the genre, the director, an actor, tropes used, or some other feature, like a clever structure.
  • OK media bumps up to Great if it’s exceptionally well-made or historically important. My criteria is: do I think someone would enjoy a piece of media despite their personal tastes? Would someone who hates horror movies like this horror movie?
  • In contrast, Bad media is seriously flawed. At least two-thirds of the media is tedious, dull, confused, or incoherent. I would actively discourage someone from wasting their time tracking it down even if it’s a genre they normally enjoy.

In addition to this base rating, there’s what I call stand-outs. This is anything worth noting about that media: an actor’s performance or a specific scene that is better or worse than the rest of a movie.

My Star Wars Experience

I described my Star Wars plans in a How to Watch Star Wars post and a follow-up post. I will mention again, though, that originally I had only seen either five or six of the movies. My goal was to watch all the Star Wars movies as a non-fan, review them from a non-fan’s perspective, and give them a chance to win me over. I also planned to watch The Mandalorian, which I think was the only TV series available when I began this adventure.

So I rewatched IV, V, and VI as well as Rogue One, and watched Solo and The Phantom Menace for the first time… then I petered out. But during the two years of my absence, I rewatched all the movies and made it all the way through to the end. So, it’s time to update my review and give my final thoughts on Star Wars.

The ten live-action movies that came out after A New Hope are all OK. As a non-fan, I didn’t hate any of the movies as much as some fans do. They all have their downsides and some have their good points, but none of them were bad for at least two-thirds of their runtime.

The worst of them was the last one, The Rise of Skywalker. It feels incoherent in several places, and it’s dull for about 50% of the movie. You can tell that by that point, many of the people making the movie didn’t really care; they were just phoning it in. The worst part is the whole “somehow, Palpatine has returned” bit.

The best of the Star Wars movies is A New Hope. It goes along at a good pace and is never dull. There are things I don’t like about it, but I can still enjoy it. I think I would rate it as Great because of its historical importance. It rewrote the rules for how many movies are made, especially science fiction movies. I think even people who don’t like space opera could appreciate it.

The other movies are OK because I can’t see recommending any of them to someone who isn’t a Star Wars fan. That’s the real flaw of all the sequels, including The Empire Strikes Back. It’s hard to care about what’s happening unless you are a fan, steeped in Star Wars culture. The goal of the sequels is not really to tell a story with broad human appeal, but to expand the franchise universe.

Conclusion

I rewatched all of those movies as part of my “job”, educating my friends’ kid on famous movies and TV shows. When we made it to the end of the last movie, I said “We never have to watch Star Wars again.” And I really felt it. I doubt I will ever watch The Mandalorian, or the latest series Andor, despite hearing that they are really good, because I really do feel done with Star Wars. If I walked into someone’s house and a Star Wars movie was on their TV, I wouldn’t mind it and might even watch a bit, but I have no plans to ever seek it out on my own.

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Friday, July 25, 2025

Plans for the Blog: 2025

So previously, I laid out the reasons for why I went silent for two years, and it can mostly be summarized as “overextending myself”. My plans for the blog revolve around correcting that problem and managing things better.

Topic Changes

Very little is going to change as far as the focus of the blog. Previously, I posted about RPG-related topics and one non-RPG topic that could be interpreted as “RPG-related,” if you squint enough:

  • Commentary on RPGs or the RPG community in general.
  • Gameplay advice.
  • Useful supplemental material, such as monsters, maps, random tables. The usual stuff.
  • Sharing work-in-progress material on the above (artwork or other assets, for example.)
  • Media commentary/reviews.

None of these are going away. For commentary posts, I will focus on highlighting interesting discussions or posts, like the Blog Post of Note series I started. I will still follow my policy of “little or no RPG politics or drama”; I may agree that some formerly popular people who lost cred or became pariahs deserve what they got, but I still feel that such drama is a waste of time.

I am not going to link to my Minecraft videos or most of my other non-RPG projects. However, I would like to do videos for the Last-Minute GM series and some similar RPG topics. I don’t want to turn my blog into announcements for what I’m doing on YouTube or elsewhere, however. When I start a series of interest to RPG fans, I will do one post linking to the new playlist, then add some kind of widget or something in the sidebar that names the most recent video in that series. The goal is to keep it unobtrusive.

Schedule Changes

Although the post types and topics won’t change much, the distribution will change. I don’t want to do two to three posts a week again. There will be one or two long posts every two weeks, more or less. Shorter posts like quick comments or links to resources can be more frequent, but they will be on a “post when inspired to post” schedule. This will probably work out to at least one post a week and an average of six to eight posts a month, but my goal is a low-stress, no-deadlines hobbyist approach. There won’t be a strict schedule.

Format Changes

Stuff is probably horribly out-of-date and pretty ugly. I notice at least one widget has stopped working, some kind of OSR search box. Probably, it points to a link that no longer exists because the creator dropped out of the community.

Every few months, I got emails asking for access to one of the PDFs I keep on Google Docs. Google seems to routinely break their own shareable links. I probably need to check all these. I may need to look around for a more stable file hosting solution, but I can’t really afford anything at the moment.

Summary

Posting is coming back, but on a more low-key, informal basis. I’m still invested in a couple of my old projects; I just don’t know when they will be complete. Things are going to happen when they happen.

Wednesday, July 23, 2025

My Absence Explained

I briefly mentioned in my previous post that my two-year absence from the old school RPG blogging scene wasn’t because I lost interest. In fact, I didn’t vanish completely from the OSR. I mostly vanished from the ODD74 forum, but did continue to comment from time to time. And I’ve been commenting more on the /r/osr subreddit. So what gives?

The Video Project

About 8 or 9 years ago, I had this crazy idea: “I’m going to make Minecraft videos”, a cross between a let’s play series and a parody of old nature/travel shows like Mutual of Omaha’s Wild Kingdom. It took a while to build what I needed, and I used up all my creative energy working on that instead of…

The RPG Projects

I have a couple unfinished works that I still want to do, such as the Undying Neighbors and Infernal Neighbors monster books, random dungeon and wilderness generators, various old school adventure modules, and Liber Zero. Always Liber Zero. There’s so much to do, and so much software I had to reconfigure or replace, that I just got overwhelmed and didn’t do much at all.

I did discover Obsidian, which makes notes and prep much easier, so I may get this stuff back under control.

The RPG Community

A lot of OSR people vanished and a lot of others drifted over to other things. I haven’t been seeing as many posts about OD&D, improv old school gaming, brutally simple generator tables, or other topics I’m interested in. There’s been less of a hobby focus, lots more commercial focus. In this environment, I’ve had less and less to talk about here. And I believe I mentioned that I never really adapted to the loss of Google Reader, finding it harder and harder to keep track of what everyone else is talking about.

Life Itself

Yeah, there’s also the usual. Health problems. Being busy doing other things. Death in the family. Getting a new computer itself created its own hassles, as new computers tend to do.

I also like to blame the cats. When I had a stretch of bad health that had me sleeping a lot during the day, one of the cats got used to sleeping on my lap the entire time and now he’s a bit of a pest about it. I’m working on a way to work on the computer while still giving him the six or so hours of laptime he craves.

Things are slowly getting back under control, so I’m ready to return to active participation in the community. I will need to switch to a lighter workload, but I’ll talk about that in a follow-up post.

Monday, July 21, 2025

Lost in the Ruins

I know, I know. I’ve been gone for a little over two years. I may explain that in a post later this week. But what brought me back now is James Maliszewski’s recent post on Grognardia about all the Ruins of ancient old school gaming blogs, sad remnants of what our community once was.

And Nine and Thirty Kingdoms was name-checked. Damn. Now I feel ashamed.

It’s not that I didn’t miss blogging, or didn’t think about my large to-do list of RPG projects I was working on. I definitely missed the community. As I said above, I’ll probably talk more about this in another post. But one reason for my absence may also be a reason why the community dwindled: keeping in contact became more difficult.

A History of the Ruins

First, they came for Google Reader. I did switch to Feedly to keep up with the blogoverse when that shut down, but I never quite liked that as much. No matter! We could all switch to Google+ and keep up that way!

Yeah, that went away, too.

People tried to do Discord next. I think there were two competing OSR Discord servers, with OSR politics swirling around them as well. Not sure which, if any, is still active. I mainly stopped using Discord because I didn’t really like it as a communication method.

I imagine some people tried to keep the community going via social media like Twitter or Facebook. I don’t think I have any old school contacts on any of those. I stopped using Twitter, although technically I still have an account, and Facebook is completely unusable, especially since their AI moderation will flag longer comments or more than two comments in a short timespan as “bullying”.

Aside: “Bullying” is probably just an excuse. I think the real reason Facebook squashes longer, deeper discussions – the kind we had in the old blogosphere days – is because people who do that tend to focus on only a few interactions and don’t spend as much time on their platform, which means fewer ads. What they want is a lot of shallow exchanges, because people lose track of time and just keep scrolling forever.

Monetizing Your Treasure Trove

Another problem some people have mentioned is the rampant commercialism. People having fewer discussions and only posting ads or updates about their upcoming products. Even I could be considered guilty of that; although I have yet to sell any of the stuff I published and wasn’t planning to do more than “pay what you want”, I got too serious about too many projects and things became less fun.

The thing about turning the creation of supplemental RPG material into a job instead of a hobby is that it makes you focus on generating hype instead of communicating with others. You read less and post more, but your posts aren’t meant to start discussions. They are just marketing.

And even if people do start discussing your product, the endless flood of product gossip tends to turn some people (me) off. Every few months, some new product becomes the darling of the community and gets talked up endlessly, which means no one’s spitballing ideas with their colleagues anymore… and we are all subconsciously aware that K-Rad Game #2376 is going to vanish in a few months, anyways, because have you even seen K-Rad Game #2377? It’s k-rad!

Conclusion

What can we do about this? Not really sure. We can try rebuilding the community, somehow, but how? The problem is that people need to

  • ( a ) Go to blogs and read stuff, and
  • ( b ) Post links and their reactions to their own blog, but
  • ( c ) Their own blogs need other people to be doing (a) and (b) to those reaction posts as well.

We need blogs to be a web again, instead of a forest of trees.

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Thursday, July 6, 2023

A Short Update

Nothing new to share in terms of D&D stuff, but I have to say I've been a little more productive on another project now that all social media sites are unusable garbage.

OK, I guess I could share this video from a YouTube channel called Extra Credits. It's a short history of D&D's corporate behavior. But really, it's a study of how the owners of D&D have repeatedly made the same mistakes, damaged their brand, and failed to learn from those mistakes. There are a couple points I'd probably quibble with, but it seems accurate. But I'd like to hear other opinions on its accuracy.