My game uses an alternative approach to Wounds and Injuries. This could have been incorporated into the Combat badge, but I decided highly detailed or freeform wound systems are their own category.
My game uses different Monsters, or a different approach. Perhaps not as necessary a badge by itself, because few players object to GMs who use different monster rules behind the scenes. However, when I create negative exception badges, the "No Monsters" badge indicates that you don't use "monsters" at all, only humans and animals.
My game uses a different Skill system. Yesterday, I considered this part of the Class and Character exception badge, but I decided that skill systems is an enormous hot button and deserves its own badge.
I haven't worked out a good approach to the negative badge that doesn't obscure the image yet, so probably my next batch of badges will be genre badges.
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