... now with 35% more arrogance!

Saturday, December 26, 2009

Random Advancement

In a comment on James Raggi's blog, Geoffrey wrote about a simple alternative level advancement system:

At the conclusion of each session, each player rolls 1d20 for his character. On an adjusted roll of 20, the character gains a level. The roll is modified by +1 for each previous failed leveling roll at this level only.

It's an interesting alternative, especially for treasure-poor campaigns, which is what Geoffrey runs. I might be tempted to use the 2d6 method, though, for faster advancement: if you roll doubles, you advance.

A suggestion to make advancement harder for higher levels or weaker challenges: add the highest HD creature defeated to the roll and beat your current level (or level +20, for Geoffrey's method.) You're third level, and wipe out a bunch of goblins: roll 2d6, and if you get double 3s or higher, you advance. You're 6th level? Sorry, you won't advance fighting 1HD monsters unless you roll double 6s.

1 comment:

  1. Nice - I like it.
    But in theory, after 20 sessions, with good rolls you could have someone in the party at level 20 while most at level 3 and yet someone with bad rolls still at level 2.

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