"...all the twists and turns of old school gaming but minus the freedom and danger."You all should know me by now: I prefer to focus on the practical rather than the political. I don't care about whether this blog post was insulting or uplifting or useful or whatever, nor do I care about how people should react to it (beyond "show common courtesy."
Penny Arcade - OD&D
I'm more concerned about how one could practically remove "freedom and danger". I know what it means to remove danger; I can imagine the DM here promising resurrection for all at the end of this experiment. But what does removing freedom mean? Why would one do that? It can't be because he thinks that's what old school is about, because in the edition wars, that's always been the complaint of old schoolers about modern editions.
So, what does it mean?