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Monday, May 3, 2010

Racial Spell-Like Abilities

As much as I like that latest suggestion of using racial abilities as replacement class abilities (effectively treating race as class,) I'd like the option of integrating the easy approach to racial spell-like abilities into the new approach, or at least giving other people the option of using either or both. Fortunately, I've got the Gifted class to suggest the way: a race with an innate power (1st level equivalent) is a lot like a Gifted character limited to 1st level. So: let races with a single innate ability function as a Gifted characters with a penalty to the Con save equal to the power level of their ability.

Example: I gave a -6 level cap to Halflings to pay for their +4 save bonus and innate Invisibility. Let's drop the save bonus and focus on the "little people who can hide in plain sight" archetype: that's a -2 adjustment. Under this scheme, a Halfling can turn invisible at will, but must make a Con -2 save or potentially lose up to 4 hit points from the effort (roll 2d6, each die result less than or equal to 2 counts as damage.)

An option to the damage roll, especially for races with multiple abilities at different power levels, is to treat failed Con rolls as causing sleep deprivation, with a penalty to action if it reaches the severe level.

If you trust the original race's power balance, this actually allows quick conversions of AD&D races:
  • subtract the race's level cap from 12 to get the level adjustment;
  • subtract level adjustment from Con rolls when using innate powers.
Of course, I'm going to meddle with the races, so expect to see follow-up posts...

4 comments:

  1. Hmmm, not sure how I feel about a unique save mechanic for special Classes and Races, such as described here and in the Gifted post.

    I think personally I would go with a x/day approach. I mean, the special power is already based on a spell, so why not just allow them to do their special thing as many times a day as a caster of the same level would be able to?

    Thoughts?
    TB

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  2. If you prefer that approach, go for it. I object to it myself, because then there's no real difference between the Gifted and the Magic-User.

    A simpler approach would be to have a Con save or take 1d6 damage, but that makes the cost steeper for 1st level Gifted or races with innate powers, and much easier for higher level characters.

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  3. True, and I hadn't thought of that. What if, and I am just throwing this out as a knee jerk reaction, the casting of the Gift's spells cost Constitution points ala Microlite20? I initially thought of the HP cost, but with S&W:WB and 0D&D that seems too costly.

    I am just brainstorming here, as I really like your ideas. If I am stepping on your creative toes, or you would prefer to develop this on your own, please let me know.

    TB

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  4. No prob, these things are still transitional.

    Microlite20 actually uses hp, not Con, to power spells; cost is 1hp + double the spell level. This is higher than my proposed cost, but I'll have to save a more detailed commentary and possible alternatives for tomorrow's post; Blogger just freaked out over my first attempt to reply.

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