Those of you who have been closely following the potential clone project may have noticed that, aside from some tiny little details and maybe some work on broad monster types, I've finished ruminating on the major points of Vol. I and Vol. III and only have some magic item types to work out in Vol. II. I even have a possibility for a safe replacement for the experience table. So does that mean we're done?
No, not really. All the stuff I have done is basically a rough draft for the cloned rules. They need to be reviewed, particularly in comparison to the actual SRD. I'm planning to put together a draft document with a summary of all the rules, with relevant quotes from the SRD inserted in a different color, so that I can closely compare each element to the OGL equivalent and find the areas where I need to be extra careful. There's also the issue of picking a name, plus I have some questions about licensing I'd like to discuss. There's a lot of work left to be done.
That's why I keep referring to it as a potential clone. I won't consider it an actual clone until I have a complete draft document that I'm reasonably confident is non-infringing; then, I will be able to release the draft for review and discussion by others and get to work on a potential publication.
I do think I'll be able to put together some cheat sheets for next week. At least, I should be able to finish the player cheat sheet, which will include tables needed to create a character. It now looks like there will be three cheat sheets total: the player sheet, the GM's session sheet, and the GM's design sheet. I'm not sure how long the rules summary document (which tells how to use the cheat sheets) will turn out to be; maybe 16 to 24 pages, and with any luck, less. If I go all the way and create a full document with examples and rules discussion, it will probably be in the area of 96 to 128 digest-size pages.
So, still a long way to go.