This is just a wool-gathering post: thoughts expanding on a reply I made to someone on Dragonsfoot asking what D&D would look like if it were (a) designed today, (b) without reference to the character archetypes established in gamer culture, and (c) based on the archetypes in modern popular fantasy literature.
I think you could pretty much sum it all up as Supers, Furries, and Bad Asses (which I referred to as "Bad Asterisks" on Dragonsfoot, to avoid foul language.) Supers and Bad Asses are the two extremes: anybody with a built-in power vs. anyone without a built-in power. The Supers are superheroes, supernaturals (vampires, ghosts, Slayers,) and anything else really powerful. The Bad Asses are ordinary, but have equipment, know-how, or resources; you could subdivide them into Brawns (physical,) Brains (mental,) and Buddies (social.)
The Furries are in between, with a couple minor freakish traits that might be useful; you could subdivide them into anthropomorphic and non-anthropomorphic. They can be anything from talking animals to humans with a couple animal-like traits. If you wanted to require specific features for specific varieties of Furries, you could have Equine, Draconic, Canine, Feline, Avian, and so on. For that matter, although "Furry" refers to the fact that the archetype is based on anthropomorphic animals, you could have other mildly-powered characters lumped in, like robots ("clunkies"; don't look that up...) lower-powered monsters ("spookies",) and aliens ("freakies"?.)
I'm having a tough time thinking of modern characters from kid shows, teen lit, or TV that don't fit one of those archetypes.