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Anyone retreating to the central room on this geomorph can bar both entrances, then descend two levels to an escape tunnel that runs below a room that exits to the left of the geomorph. The GM can make it easy and include a ladder in the escape tunnel that climbs one level to the exit, or the PCs can be stuck trying to figure out a way to the trap door in the ceiling. If the doors are barred and the secret doors remain secret, the PCs can't pass from the right side to the left side of the geomorph.
It looks exciting enough to me. It's always good to get a chance at the upper hand!
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