The ambush room is a simple idea: instead of a guard room that can be closed off with a portcullis to block passage through the dungeon, there's a room with two exits, both of which can be closed off from outside. Two rooms on a higher level than the ambush room allow guards to fire arrows or pour boiling oil down into the room on the trapped invaders.The wheels for lifting the portcullis are in a room to the south. Now, though, I wish I had put one in each of the guard rooms instead.

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