- can use any distraction to reroll surprise at any time;
- gets a level-based bonus on surprise rolls and rolls to avoid surprise.
What's missing is the Pick Locks and Remove Traps ability, which as skills certainly fit the thief profession, but not the stealthy archetype. Give any character a chance for either, with the right equipment, and a bonus for those with an appropriate background, but reserve extraordinary ability in these areas for the Tinkerer. You will note that the Tinkerer's bonus with machines, devices and traps works the same way mechanically as the Thief's bonus with surprise situations. This is a good model for any kind of "Expert", as Flynn referred to a catch-all category of archetypes: if you want a character with an uncanny talent in some area, use a Thief or Tinkerer class, but replace "surprise" or "mechanical device" with the area of the character's talent:
- A Charmer gets a bonus on reaction rolls from sentient creatures (use this for Don Juan rather than Romeo, or for an inspiring leader.)
- A Beast-Friend gets a bonus on reaction rolls from animals.
- A Daredevil Driver gets a bonus when maneuvering vehicles (bonus to evade, bonus to chase, bonus to avoid accident under dangerous conditions.)
- An Acrobat gets a bonus when jumping, climbing, balancing, or performing difficult athletic maneuvers.