- Merge the right side of the page with the left, and add numbers; this leaves the right side free for a different vertical scheme.
- Swap the top and bottom; this change is meant to support the next one...
- Add letters and numbers as grey background to the (new) top scale; this makes it easier to label (top left corner is "1 ABC" on two different axes.)
- Renumber the (new) bottom scale (color and material) to 0-5; again, this makes it easier to label (bottom left corner is "0".)
- Rearrange the lists in the middle a bit, and number the rows and columns to make them easier to use with the (now-) numbered rows and columns.
- Minor font and layout changes; key may wind up on a separate sheet.
I plan on adding a few other lists; for example, an animal parts list and a subterranean features list. I also plan on adding the six ability scores, probably along the (now-) empty right side, to ultimately replace the old Ability dice map and add more potential dice keys. For example, you could roll up smart berserkers or charming slaves with a single roll.
Since I'm in the process of rewriting it anyways, now's the time to make any suggestions about what you'd like to see or what you think would work.
I was going to suggest add numbers to the tables in the middle, but it sounds like you have that covered.
ReplyDelete@Brendan: yeah, I decided it was really easy for me to look stuff up in that table, because I've worked a lot with ars memoria cyphers, including Carroll's, but probably isn't all that easy for other people, who might not want to memorize Carroll's cypher. Adding the numbers to the table simplifies the explanation and makes it easy for people to use.
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