I used to run TFT, so I was able to be more definitive with that column. TFT had experience points, but these are traded to increase ability scores, so TFT is a class system, but levels are only implied. Similarly, TFT tracks damage against total hit points, but total hit points = ST.
D&D | T&T | TFT | Rolemaster |
---|---|---|---|
Class (3) | Class (3) | Class (2) | Profession (20?) |
Fighter | Warrior | Hero | Fighter |
Magic-User | Wizard | Wizard | Magician |
Level | Level | n/a | Level |
Experience Points | Experience Points | Experience Points | Experience Points |
Hit Dice | n/a | n/a | Body Development Points |
Hit Points | (CON) | (ST) | Hits |
Again, shaded cells in the same row indicate the terminology is identical. I'm pretty sure T&T used the terms "class" and "experience points" and had concepts that matched the others, but I'd like confirmation, as well as confirmation for Rolemaster, if anyone has that information. Basically, I'm looking for:
- Did that system use the concept?
- What was the concept's name?
I worked for I.C.E for a couple of years. I never played Rolemaster, except in using Arms Laws etc.. as D&D add ons, but I do have the books.
ReplyDeleteClass is Profession in Rolemaster
Professions are:
Non Spell Users:
Fighter
Layman
Rogue
Thief
Warrior Monk
Spell Users
Animist (Channeling)
Cleric (Channeling)
Illusionist (Essence)
Magician (Essence)
Lay Healer (Mentalism)
Mentalist (Mentalism)
Hybrid Spell Users
Healer (Chan, Ment)
Mystic (Ess, Ment)
Sorcerer (Chan, Ess)
Semi Spell Users
Paladin (Channeling)
Ranger (Channeling)
Dabbler (Essence)
Monk (Essence)
Bard (Mentalism)
Magent (Mentalism)
Hit Points are Hits or Concussion Hits
There are also Exhaustion Points
Level is Level
XP is EP
Rather than Hit Dice, there are Body Development Skill points spent. A character's hits are equal to his Body Development Skill Bonus
Hope that helps!
@Niccodaemus: It does help, thanks! I barely remembered anything about the guts of RM, although I did remember that there were three types of magic.
ReplyDeleteAre all those classes in the first book identified as "Rolemaster"? Or were some added in the companions? For D&D and T&T, I stuck to the original publications, which is why I list D&D as having three classes instead of four (or more.)
This is all from Rolemaster Standard Rules
ReplyDeleteFirst Edition, Second Printing, 1995
In addition, I have separate books for:
Arms Law
Gamemaster Law
Channeling Companion
Arcane Companion
Essence Companion
Rolemaster Player Guide
I guess I'm missing Spell Law from my arssenal
The Standard Rules is the largest tome, coming in at 351 pages, but you can't really play a spell caster without Spell Law or one of the spell companion books. Nor can you fight without Arms Law.
T&T used Type instead of Class, and Adventure Points (AP) was the common nomenclature, but Experience points are mentioned in 5th ed. Also it had Kindred instead of Race.
ReplyDelete@Lee: Is "type" instead of "class" true across all editions? I don't have T&T, so I checked on the Flying Buffalo site; they have a character sheet that uses "class", which is why I went with that.
ReplyDeleteThe first edition of Rolemaster (specifically the Character Law book) from 1982 has a slightly different set of classes compared to what Nicco' shared from a later edition.
ReplyDeleteFighter
Thief
Rogue
Warrior Monk
Magician
Illusionist
Alchemist
Cleric
Animist
Healer
Mentalist
Lay Healer
Seer
Sorcerer
Mystic
Astrologer
Monk
Ranger
Bard
You can see a picture of the back cover here, which includes all the classes: http://rpggeek.com/image/560437/character-law-1st-edition