Apparently, Monte Cook said something about hating character creation rules and wanting more pregen characters. Not sure he said this recently, but people are talking about it on the forums.
My own thoughts on the matter: I've never bought or played Capes, mainly because I'm not interested in supers, but I did look at the free preview once, and I'd say that Capes has the best character generation system of almost any game. Characters are made up of two "puzzle pieces", basically (I seem to recall this was actually called the Interlock System in the text.) If I remember correctly, the two pieces were overt power and inner motivation/personality, or something like that. Some things in each half depend on a score in the other half. You make a character by picking one of each type of piece, joining them together, and then changing one thing about each piece, like changing fire creation to ice creation.
I'm probably getting a lot of those details wrong, but my point isn't about the specifics of Capes character creation, but that character creation was reduced to three simple steps: pick one from column A, one from column B, and make superficial changes to customize. The hard part for the designer is deciding what parts seem to work and how two pieces should interact. The parts could actually be presented as pregens, so that players could play the game out of the box to learn the rules, then take one part of one pregen, one part of another pregen, make the superficial changes, and wind up with a new character.
If I were doing this with D&D, I'd probably use three parts: Class, Background, and Personality. Class would define hit dice and gold. Background would be a mix of race and social class and would define physical ability scores. Personality would define mental ability scores. Or something like that; I'm just trying to keep the stats separate from class, gold separate from Charisma, and the hit die adjustment separate from hit dice. You'd probably want a little bit more interaction between the pieces: maybe Background determines which and how many spells you can have, if you are a spell caster.