A side effect of this is that I prefer increasing the attack bonus over increasing the damage dice rolled. I did this in one of my old ruminations on gunpowder weapons. But now I have an idea: what if I applied this to melée weapons, too? Like this:
- The rough length of a melée weapon, rounded to the nearest foot, is the attack bonus. Dagger has +1 to hit, broadsword has +4.
- The length of a polearm is the max attack bonus, but the actual attack bonus used is the opponent's distance, in feet. If you have room to hold a polearm, you can use it in melée, but not to its full effect.
- Unarmed attacks or tiny weapons like brass knuckles or switchblades get no attack bonus for weapon length.
- Long weapons get the first strike in the first round, but afterwards the shortest weapons strike first. Surprise or being a mindless zombie/ooze can affect this.
- Missile weapons get no attack bonus for length, but do get a bonus for short or medium range. Weapon length does determine range for bows; weight determines range for crossbows.
I'm not even going to bother fixing that stupid crap Blogger has done to the text this time. I don't know why they changed the way the editor works.
ReplyDelete