I was pondering: what sections of the rules are woefully under-represented in the OSR blog community?
Everyone's done skill systems of one kind or another, including re-working thief skills. Everyone's tore down the classes, rebuilt them, added new classes. Everyone's looked at experience, encumbrance, the six ability scores, weapons and combat. Everyone's offered alternative spell systems. Everyone does new monsters and new magic items.
There's been occasional call for more rules on baronies and land management. Some exist, but no where near the variety of the previously-listed items. Are there any other sections of the older rulesets that haven't been looked at in equivalent detail?
I haven't seen a whole lot on mass combat (including naval and siege combat.)
ReplyDeleteI keep meaning to go back and finish/streamline the Unmass Combat system. And I need to address the naval and aerial combat rules at some point. Of course, my tendency is to move away from a wargame approach and abstract away everything that doesn't directly involve the PCs. That might not be what you're looking for...
DeleteChases - probably the one rules system that's highest in need and lowest in actual development.
ReplyDeleteYes! This! Chases are so hard to run while keeping up a sense of suspense.
DeleteYou know, although I've written about chases in my own crude RPG designs before, I'm not sure how I'd do it in D&D. Which is a good sign that I ought to mull it over and post about it.
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