How do you handle cursed items?
Specifically, what happens to your cursed sword or armor when you try to remove it or get rid of it? I get the impression that most people run it as if the curse warps space or perception; you *think* you dropped that annoying sword in a volcano, but next time you get in a fight, there it is, in your hand. It never actually came up in my games, but I more or less used this approach in the past.
Another approach, which was also explicit in Nethack and The Fantasy Trip, was to make cursed objects impossible to remove or drop. Not just "The cursed sword forces its way into your hand when you try to draw your dagger," but "You can't sheath your sword. It's cursed." Thus, the cursed item can cause far more problems than just an attack or defense penalty. In some cases, this can be useful, so GURPS actually had a Hex item enchantment that caused an otherwise un-cursed object to behave in this fashion.
What I'm thinking is: the easiest solution would be infectious curses. You pick up a cursed sword, you get infected with a curse that bestows an attack penalty, no matter what weapon you use. The sword itself remains cursed, so if you discard it, all you manage to do is spread a little more misery.
Are there any more approaches to cursed items floating around out there?