There was a recent forum discussion about fantasy RPG geography peeves. I actually don't worry much about non-realistic geography, but I do object to boring geography. The way I see it, you may have ordinary rivers, lakes, mountains, and woods in your central, civilized areas, but in the adventure-filled wilderness, why add a river to the map if it's just another river? A river of fire, or a river of forgetfulness is more interesting. Or a river that flows straight up into the sky. Or that freezes solid every night and thaws before dawn. And why should a mountain be merely a mountain, when it could be a floating mountain, or mountain that stands on its head, or a mountain of glass? Or a sleeping giant who wakes once a month to move to a new location? Or a perfect cube? Or a normal-looking mountain, but five-foot metal barbs erupt from the ground as adventurers attempt to negotiate the lower slopes? Or a monstrous eye opens, spying on the travelers?
What really bothers me is when I read fantasy maps or gazetteers and there are fantastic-sounding names, like The River of Blood, but it turns out it's just a mundane river reddened by silt. Or a Sea of Glass that's not actually glass, or contains no glass, and doesn't even have a legend of turning to glass at some point in the past. It's false advertising: "Here are a few place-names that sound interesting, but really that's as far as it goes. This product actually contains pages and pages of mundane geography descriptions."
Ever see the mermaid from the River of Garbage in Adventure Time? THAT is pure fantasy.
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