Yesterday, Wayne asked if the OSR has embraced thieves now. There were a lot of anti-thief blogposts. Then, there weren't. Have people reconciled with the thief class?
Maybe not. I know what Wayne is talking about in terms of the initial anti-thief posts, but what, exactly, indicates there's been any change of attitude? A decline in anti-thief posts? That could easily be just because, unlike many other hot-button issues, people said their piece on the thief and moved on. Maybe there's just nothing more to say. How many anti-thief rants can one blogger post?
On the other hand, alternative thieves have been discussed... maybe some of those alternatives fixed the problems with the thief, and so the hate has died? Michael Mornard, among others, has tried repeatedly to clarify that the original thief was not played the way many people interpreted it later. The thief skills were more like super versions of standard exploration abilities. Or saves.
I can answer for me, personally. I have arrived at some some solutions to the thief problem so that I could allow them in my game. In fact, I like tweaking the thief to make alternate classes, like the Leech. However, I'm still mad at the thief class for weakening the idea of class as archetype and drifting it towards class as profession.
So consider it a backhanded embrace.