C suggests some guidelines to follow, should anyone wish to add feats to OD&D. I pretty much agree, but have some specific points of my own:
- Stick to Heroic (4th level Fighter,) Superheroic (8th level Fighter,) Expert and Master (5th/10th level Thief/Talent,) Saintly (8th level Cleric,) and Wizardly (11th level M-U) as your feat categories and pre-requisites. Plus maybe general.
- Use the spell lists as a guideline to feat power level for the mundane (Fighter/Thief) classes. General = 1st and 2nd level, Heroic/Expert = 3rd and 4th level, Superheroic/Master = 5th and 6th level.
- Fighter feats require physical effort and some kind of “ingredient” or tool. Thiefly feats must be applied to one of the thiefly talents. Cleric/M-U feats should be fairly limited, because they get their “feats” as spells.
- Every feat should have a drawback, if not more than one.
- Rather than make feats part of character generation, make them a part of play. That settles the question of how many feats a character gets per level (as many as the character can afford and has the time for.)