- Roll a d20 and a d6 at the same time.
- Spell out the numeral rolled on the d20.
- The d6 roll is the number of letters to use.
- The dot pattern is the position of each letter, starting at the top and moving clockwise.
- The orientation of the d6 – diagonal, vertical, or horizontal dots – is the orientation of the letters.
- Write letters so that they touch each other.
- Roll d8 for ruins, d12 for tombs, or d20 for mazes and consult previous table.
- If a passageway continues into a new subzone, repeat from the beginning.
Let’s take the first case: you are rolling a d20 and a d6 simultaneously to determine what is at the end of a tunnel in a warren or maze. If the d20 result is a 1 or 2, then the dots on the d6 show us the shape of what is behind the door:
- Dead end (a 10x10 “room”, completely empty.)
- Square room, 40x40.
- Square room, 50x50.
- Rectangular room, 40x60 or 60x40.
In a tomb or ruins arrangement, the d6 does not represent a single room, but a cluster of doors or rooms:
- If the d6 is a 1, there’s only one door or doorway; roll another d6 and interpret it exactly as you would for a maze, using the table above.
- If the roll is odd (3 or 5,) there is one door that leads to a 50x50 room. The center dot on the die represents that room, with other dots representing positions of doors (either side of the room for a 3; one door per wall, near the corners, for a 5.)
- If the roll is even (2 or 4,) the passageway runs between one or two pairs of doors.
- If the roll is a 6, the passageway runs between three pairs of doors OR there is a single door with a 60x40 room, depending on the orientation of the d6. In the latter case, the short walls have one door each, while the wall opposite the entrance has three doors.
Written with StackEdit.