In response to someone’s request for an old school player manifesto, instead of a GM manifesto, I wrote this very verbose one:
- You shouldn’t have to know the rules.
- You are not your character sheet.
- You’re an adventurer. Adventure!
- If you want to try something, try it!
I consider it verbose because #2 is a special case of #1, and #3 overlaps with #4. But I’m trying to think if there’s anything else that I would add to it. I could certainly elaborate each of those points in a separate essay, perhaps multiple essays. But as for what a player needs to be told before playing in an old school game, that seems to be it.
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