They’d need a rewrite, of course. They wouldn’t be “Simple Hunting and Foraging” anymore, although they’d still be simple enough. I’m thinking of tying it to the Territory Table, which you may remember looks sort of like this:
|3||Warm||600 feet||Lt. Woods|
The important columns for hunting and foraging for food are Elevation and Biome. Each locale is going to have a 0-9 rating in each. Higher ratings are bad for finding food, lower ratings are better. Use one of the two scores to determine the base time needed to find food or game.
An experienced hunter with knowledge of the area, or a barbarian, druid, or ranger, shifts the time up one row. So does searching for small game, or having an Int or Wis score of 16+. Searching for large game, not having a minimum score of 6+ in either Int or Wis, or being cursed all shift the time down one row. This indicates the minimum time needed to find food or game.
The modified procedure is to roll 1d6 once, secretly. On a 5+, the PCs find food or game. Otherwise, the roll indicates how many extra time periods it will take to find food or game. The GM asks the players how long they want to keep hunting or foraging, and if they continue long enough, they succeed.
So, someone searching for food in the jungle will find it in 1 to 5 turns, while someone searching for food in the subarctic will take 1 to 5 days. Having someone with the right training in your party, or changing tactics, may help a lot.
This work is licensed under a Creative Commons
(CC BY-NC-SA 4.0) license.