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Monday, June 29, 2020

Severity of Attack

There’s a certain elegance in letting the attack roll also equal the severity of the blow. In other words, the higher the roll, the more likely that a successful attack is a critical hit. OD&D has this buried in the monster descriptions under Purple Worm:

Any hit which scores over 20% of the minimum total
required to hit, or 100% in any case, indicates the
Purple Worm has swallowed its victim.

In other words, four points above the target number, or a natural 20, is a critical hit with a special effect (swallowed.) The Greyhawk supplement uses the same mechanic for the Sword of Sharpness, with a critical hit with the special effect “Sever Limb or Head”.

This is a kind of clunky mechanic, especially for either the THAC0 or d20 System approach, but a d20 roll-under system would simplify it:

  1. Add Descending AC and either fighter level or monster hit dice together to get a target number.
  2. Roll 1d20. If result <= target number, attack is a success.
  3. Result rolled, if successful, is the severity.
  4. Severity 4+ is a critical hit with a special effect.

Delta’s Target 20 System can also work, but the last digit of a successful result (20+) is the severity, with the understanding that any result of 30 or more is Severity 9. Again, Severity 4+ is a critical hit with a special effect.

But what are those special effects? That’s something I plan to expand on in a follow-up post.

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2 comments:

  1. I blogged about something similar a few years ago if you’re interested https://deathanddismemberment.blogspot.com/2015/03/the-challenges-20-expanded-combat-table.html

    I ended up making a more refined version which made its way into my house rules doc but warning its about 20 pages long
    https://deathanddismemberment.blogspot.com/2017/09/revised-house-rules-document.html

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    Replies
    1. Thanks for the link!

      You might want to compare that to the follow-up post I have planned for tomorrow. I do have a table (two tables!) and something similar to your combat tricks (but limited to physical effects. I don't use a lot of "+1 damage"/"+3 damage"-style results, though.

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