I wrote a lot of posts over the past couple weeks about a new mnemonic way to mark treasure in monster descriptions:
- Part One: treasure codes
- Part Two: coins
- Part Three: gems and jewelry
- Part Four: maps and magic items
- Part Five: dice and probabilities
I promised translations for the existing treasure types, although I will warn you right now that they look pretty ugly. This is mainly due to the treasure types not being very well thought out. Aside from scattered patterns I've already mentioned (higher treasure amounts for hoards and active treasure collectors, for example,) there's no real rhyme or reason behind assigning probabilities and quantities. This means you have to record lots of info for each type and can't compress it down to something simple.
And I confess: after I finished writing up the conversion table, I decided I wanted to improve the mnemonic system even more, and maybe do a complete overhaul of the treasure types, which really are quite bad. But for now, here's the conversion table.
|Type||... Converts to This Code|
|A1||2:1 Coyc 3:1 Coys, 3:2 Coyg, 5:6 Gee/Jee, 4:3 Xu|
|A2||2:1 Coyc/s-1, 2:1 Coyg, 5:1 Gee/Jee-1 x10, 6:3 Xu|
|A3||6:5 Coyg (no cs), 6:1 Gee/Jee x10, 5:1 Mu|
|B||5:1 Coyc+1, 2:1 Coys, 2:1 Cyog-3, 2:1 Gee/Jee, 1 Xuw|
|C||2 Coyc, 3:1 Coys-1 (no g), 2:1 Gee/Jee-1, 1:1 Xu|
|D||1 Coyc+1, 2 Coys, 6:1 Coyg, 3:1 Gee/Jee+1, 2 Xu+p|
|E||(1/2):2 Coyc-2, 3:2 Coys, 2:1 Coyg+1,1:2 Gee/Jee-2, 3 Xu+s|
|F||1:4 Coys-4, 4:2 Coyg, 2:4 Gee/Jee, 3 Xu+ps (no w)|
|G||7:1 Coyg-1, 3 Gee, 3:2 Jee-2, 4 Xu+s|
|H||3:4 Coyc, 5:2 Coys-2 x10, 7:1 Coyg x10, 5:2 Gee-2 x10, 5:1 Jee-1 x10, 2:4 Xu+ps|
|I||5:2 Gee+2, 5:2 Jee+2, 2:1 Xu|
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