... now with 35% more arrogance!

Monday, July 28, 2025

Media Reviews and Star Wars Update

Back before my hiatus, I did several media reviews, mostly superhero, fantasy, science fiction, and horror. This also included my attempt to watch the Star Wars movie series and review them from a non-fan perspective. I had stalled out in this process after watching and reviewing The Phantom Menace, but I’m done now. I should give everyone an update.

New Review Guidelines

But first, I changed my review guidelines and should explain how they work. My previous review guidelines used a letter-grade system similar to the common primary and secondary school grading system used here in the US, with C being average.

I always have a hard time ranking things, even when using a semi-subjective grading system instead of pure subjective ratings. So I’ve simplified this even further for what I call The BOG Standard Rating System. BOG stands for Bad, OK, Great, which are the new ratings.

  • An OK piece of media is just that: average. It’s competently made. This doesn’t mean I don’t like it. OK media can be fun, expecially if I like the genre, the director, an actor, tropes used, or some other feature, like a clever structure.
  • OK media bumps up to Great if it’s exceptionally well-made or historically important. My criteria is: do I think someone would enjoy a piece of media despite their personal tastes? Would someone who hates horror movies like this horror movie?
  • In contrast, Bad media is seriously flawed. At least two-thirds of the media is tedious, dull, confused, or incoherent. I would actively discourage someone from wasting their time tracking it down even if it’s a genre they normally enjoy.

In addition to this base rating, there’s what I call stand-outs. This is anything worth noting about that media: an actor’s performance or a specific scene that is better or worse than the rest of a movie.

My Star Wars Experience

I described my Star Wars plans in a How to Watch Star Wars post and a follow-up post. I will mention again, though, that originally I had only seen either five or six of the movies. My goal was to watch all the Star Wars movies as a non-fan, review them from a non-fan’s perspective, and give them a chance to win me over. I also planned to watch The Mandalorian, which I think was the only TV series available when I began this adventure.

So I rewatched IV, V, and VI as well as Rogue One, and watched Solo and The Phantom Menace for the first time… then I petered out. But during the two years of my absence, I rewatched all the movies and made it all the way through to the end. So, it’s time to update my review and give my final thoughts on Star Wars.

The ten live-action movies that came out after A New Hope are all OK. As a non-fan, I didn’t hate any of the movies as much as some fans do. They all have their downsides and some have their good points, but none of them were bad for at least two-thirds of their runtime.

The worst of them was the last one, The Rise of Skywalker. It feels incoherent in several places, and it’s dull for about 50% of the movie. You can tell that by that point, many of the people making the movie didn’t really care; they were just phoning it in. The worst part is the whole “somehow, Palpatine has returned” bit.

The best of the Star Wars movies is A New Hope. It goes along at a good pace and is never dull. There are things I don’t like about it, but I can still enjoy it. I think I would rate it as Great because of its historical importance. It rewrote the rules for how many movies are made, especially science fiction movies. I think even people who don’t like space opera could appreciate it.

The other movies are OK because I can’t see recommending any of them to someone who isn’t a Star Wars fan. That’s the real flaw of all the sequels, including The Empire Strikes Back. It’s hard to care about what’s happening unless you are a fan, steeped in Star Wars culture. The goal of the sequels is not really to tell a story with broad human appeal, but to expand the franchise universe.

Conclusion

I rewatched all of those movies as part of my “job”, educating my friends’ kid on famous movies and TV shows. When we made it to the end of the last movie, I said “We never have to watch Star Wars again.” And I really felt it. I doubt I will ever watch The Mandalorian, or the latest series Andor, despite hearing that they are really good, because I really do feel done with Star Wars. If I walked into someone’s house and a Star Wars movie was on their TV, I wouldn’t mind it and might even watch a bit, but I have no plans to ever seek it out on my own.

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Friday, July 25, 2025

Plans for the Blog: 2025

So previously, I laid out the reasons for why I went silent for two years, and it can mostly be summarized as “overextending myself”. My plans for the blog revolve around correcting that problem and managing things better.

Topic Changes

Very little is going to change as far as the focus of the blog. Previously, I posted about RPG-related topics and one non-RPG topic that could be interpreted as “RPG-related,” if you squint enough:

  • Commentary on RPGs or the RPG community in general.
  • Gameplay advice.
  • Useful supplemental material, such as monsters, maps, random tables. The usual stuff.
  • Sharing work-in-progress material on the above (artwork or other assets, for example.)
  • Media commentary/reviews.

None of these are going away. For commentary posts, I will focus on highlighting interesting discussions or posts, like the Blog Post of Note series I started. I will still follow my policy of “little or no RPG politics or drama”; I may agree that some formerly popular people who lost cred or became pariahs deserve what they got, but I still feel that such drama is a waste of time.

I am not going to link to my Minecraft videos or most of my other non-RPG projects. However, I would like to do videos for the Last-Minute GM series and some similar RPG topics. I don’t want to turn my blog into announcements for what I’m doing on YouTube or elsewhere, however. When I start a series of interest to RPG fans, I will do one post linking to the new playlist, then add some kind of widget or something in the sidebar that names the most recent video in that series. The goal is to keep it unobtrusive.

Schedule Changes

Although the post types and topics won’t change much, the distribution will change. I don’t want to do two to three posts a week again. There will be one or two long posts every two weeks, more or less. Shorter posts like quick comments or links to resources can be more frequent, but they will be on a “post when inspired to post” schedule. This will probably work out to at least one post a week and an average of six to eight posts a month, but my goal is a low-stress, no-deadlines hobbyist approach. There won’t be a strict schedule.

Format Changes

Stuff is probably horribly out-of-date and pretty ugly. I notice at least one widget has stopped working, some kind of OSR search box. Probably, it points to a link that no longer exists because the creator dropped out of the community.

Every few months, I got emails asking for access to one of the PDFs I keep on Google Docs. Google seems to routinely break their own shareable links. I probably need to check all these. I may need to look around for a more stable file hosting solution, but I can’t really afford anything at the moment.

Summary

Posting is coming back, but on a more low-key, informal basis. I’m still invested in a couple of my old projects; I just don’t know when they will be complete. Things are going to happen when they happen.

Wednesday, July 23, 2025

My Absence Explained

I briefly mentioned in my previous post that my two-year absence from the old school RPG blogging scene wasn’t because I lost interest. In fact, I didn’t vanish completely from the OSR. I mostly vanished from the ODD74 forum, but did continue to comment from time to time. And I’ve been commenting more on the /r/osr subreddit. So what gives?

The Video Project

About 8 or 9 years ago, I had this crazy idea: “I’m going to make Minecraft videos”, a cross between a let’s play series and a parody of old nature/travel shows like Mutual of Omaha’s Wild Kingdom. It took a while to build what I needed, and I used up all my creative energy working on that instead of…

The RPG Projects

I have a couple unfinished works that I still want to do, such as the Undying Neighbors and Infernal Neighbors monster books, random dungeon and wilderness generators, various old school adventure modules, and Liber Zero. Always Liber Zero. There’s so much to do, and so much software I had to reconfigure or replace, that I just got overwhelmed and didn’t do much at all.

I did discover Obsidian, which makes notes and prep much easier, so I may get this stuff back under control.

The RPG Community

A lot of OSR people vanished and a lot of others drifted over to other things. I haven’t been seeing as many posts about OD&D, improv old school gaming, brutally simple generator tables, or other topics I’m interested in. There’s been less of a hobby focus, lots more commercial focus. In this environment, I’ve had less and less to talk about here. And I believe I mentioned that I never really adapted to the loss of Google Reader, finding it harder and harder to keep track of what everyone else is talking about.

Life Itself

Yeah, there’s also the usual. Health problems. Being busy doing other things. Death in the family. Getting a new computer itself created its own hassles, as new computers tend to do.

I also like to blame the cats. When I had a stretch of bad health that had me sleeping a lot during the day, one of the cats got used to sleeping on my lap the entire time and now he’s a bit of a pest about it. I’m working on a way to work on the computer while still giving him the six or so hours of laptime he craves.

Things are slowly getting back under control, so I’m ready to return to active participation in the community. I will need to switch to a lighter workload, but I’ll talk about that in a follow-up post.

Monday, July 21, 2025

Lost in the Ruins

I know, I know. I’ve been gone for a little over two years. I may explain that in a post later this week. But what brought me back now is James Maliszewski’s recent post on Grognardia about all the Ruins of ancient old school gaming blogs, sad remnants of what our community once was.

And Nine and Thirty Kingdoms was name-checked. Damn. Now I feel ashamed.

It’s not that I didn’t miss blogging, or didn’t think about my large to-do list of RPG projects I was working on. I definitely missed the community. As I said above, I’ll probably talk more about this in another post. But one reason for my absence may also be a reason why the community dwindled: keeping in contact became more difficult.

A History of the Ruins

First, they came for Google Reader. I did switch to Feedly to keep up with the blogoverse when that shut down, but I never quite liked that as much. No matter! We could all switch to Google+ and keep up that way!

Yeah, that went away, too.

People tried to do Discord next. I think there were two competing OSR Discord servers, with OSR politics swirling around them as well. Not sure which, if any, is still active. I mainly stopped using Discord because I didn’t really like it as a communication method.

I imagine some people tried to keep the community going via social media like Twitter or Facebook. I don’t think I have any old school contacts on any of those. I stopped using Twitter, although technically I still have an account, and Facebook is completely unusable, especially since their AI moderation will flag longer comments or more than two comments in a short timespan as “bullying”.

Aside: “Bullying” is probably just an excuse. I think the real reason Facebook squashes longer, deeper discussions – the kind we had in the old blogosphere days – is because people who do that tend to focus on only a few interactions and don’t spend as much time on their platform, which means fewer ads. What they want is a lot of shallow exchanges, because people lose track of time and just keep scrolling forever.

Monetizing Your Treasure Trove

Another problem some people have mentioned is the rampant commercialism. People having fewer discussions and only posting ads or updates about their upcoming products. Even I could be considered guilty of that; although I have yet to sell any of the stuff I published and wasn’t planning to do more than “pay what you want”, I got too serious about too many projects and things became less fun.

The thing about turning the creation of supplemental RPG material into a job instead of a hobby is that it makes you focus on generating hype instead of communicating with others. You read less and post more, but your posts aren’t meant to start discussions. They are just marketing.

And even if people do start discussing your product, the endless flood of product gossip tends to turn some people (me) off. Every few months, some new product becomes the darling of the community and gets talked up endlessly, which means no one’s spitballing ideas with their colleagues anymore… and we are all subconsciously aware that K-Rad Game #2376 is going to vanish in a few months, anyways, because have you even seen K-Rad Game #2377? It’s k-rad!

Conclusion

What can we do about this? Not really sure. We can try rebuilding the community, somehow, but how? The problem is that people need to

  • ( a ) Go to blogs and read stuff, and
  • ( b ) Post links and their reactions to their own blog, but
  • ( c ) Their own blogs need other people to be doing (a) and (b) to those reaction posts as well.

We need blogs to be a web again, instead of a forest of trees.

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Thursday, July 6, 2023

A Short Update

Nothing new to share in terms of D&D stuff, but I have to say I've been a little more productive on another project now that all social media sites are unusable garbage.

OK, I guess I could share this video from a YouTube channel called Extra Credits. It's a short history of D&D's corporate behavior. But really, it's a study of how the owners of D&D have repeatedly made the same mistakes, damaged their brand, and failed to learn from those mistakes. There are a couple points I'd probably quibble with, but it seems accurate. But I'd like to hear other opinions on its accuracy.


Saturday, June 17, 2023

Long Time No Post

 Haven't been blogging in a very long time, probably not coming back right away, but I've definitely been mulling over RPG stuff for the duration. I stopped posting partly because I didn't have anything I felt needed to be said, but also because I have another project I've been working on that's taken all my time. I'd floated the idea before about posting about that here, too, but the blunt response was that they didn't want to hear about that.

I have several projects related to Last-Minute GM and/or Liber Zero still in the works. Some of them were announced here, some I kept under wraps, all went on the back burners when I shifted my focus to non-RPG matters. But I've had an urge or two recently to get back to work on those. We'll see what happens.

Saturday, December 11, 2021

Drop Wolves Art

A quick post about an old monster of mine. Remember drop wolves? Well, here’s what they look like.

Drop Wolves

(Or, at least, what a text to image AI thinks they would look like. Although maybe this pic is better for droplet wolves?)

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Tuesday, November 23, 2021

Gems: A Short Series

I’ve been meaning to do another movie review for a while, so obviously it’s time to start a series of posts discussing dungeon treasure stocking instead. Specifically, how to handle gems. It’s inspired by this OD&D forum post that’s been going on for that last month or so.

How do you assign gems to treasure? More specifically, how much information do you include, or should you include? Full description of each gem and quantity, minimum information necessary, or something in between?

I lean towards the minimum, with a few extra details. But before I get into that, I need break down the steps to assigning gem details. Loosely based on the “official” process, the steps are:

  1. Check if there are gems in a treasure cache or trove.
  2. Check the number of gems.
  3. Assign base gem value.
  4. Check how many gems are of higher or lower value.

If randomly assigning treasure, Steps 1 and 2 are handled as part of the treasure table in either Volume II: Monsters & Treasure (page 22) or Volume III: Underworld & Wilderness Adventures (page 7) depending on whether it’s a wilderness treasure or dungeon treasure. Step 3 involves a roll on the Gem Base Value table on page 40 of Monsters & Treasure, followed by a d6 roll for each gem or group of 5 to 10 gems as Step 4.

In the official process, you could argue that there is a fifth step, “Record the info, along with extra details like gem type or color”. But the books do not actually say that all four steps must be done at the same time, before the dungeon key is completed.

I would argue that it’s easier to do Steps 1 through 3, record the info as Step 3.5, and put off the final roll for Step 4 when each gem is appraised.

So here is my suggested gem generation process for GMs stocking treasures:

Step Zero: Pick a Dungeon Theme

Picking a theme is of course is part of the dungeon creation process, rather than the gem generation process, but what kind of dungeon you are creating and where it is should, logically, affect what kind of gems might be available. One trivial example is pearls, usually treated as if they were gems. Underwater treasures or coastal treasures might reasonably include more pearls than someplace far from an ocean. Other gem types could be more or less common depending on the region: if jade is more common in one area, dungeons in that area or connected in some way to that area might have more jade in their treasure troves than other gems.

Step One: Pick Your Gem Types

It’s arguably not immersive to describe gems to players this way:

“You find 30 gems of 100 gp value.”

It’s more immersive to describe them this way:

“You find 20 sapphires and 10 diamonds.”

But it’s crazy to roll for each gem to see what its type is, especially since the average PC probably won’t know the exact type, just the general appearance. The easier method is to assign three gem types to the dungeon as a whole, for example opaque red, murky green, and clear yellow. All gems in that dungeon will be one of those types, simplifying the next step.

Step Two: Check the Number of Gems

As you stock each treasure trove in a dungeon, you make three rolls:

  • How many gems are Gem Type 1?
  • How many gems are Gem Type 2?
  • How many gems are Gem Type 3?

You defined each gem type in Step One, so all you need to roll is a number. Gem Type 1 will be different for each dungeon. There is no table lookup for this step.

Since we can subtract a number from the roll and discard any result of 0 or less, we can fold “Check for Gems” into this step as well.

Step Three: Revealing Details to Players

For reasons I’ll explain more in a future post, each of our gem types has a predefined base value. We actually don’t need to roll any more as part of dungeon key creation. We just need to tell the players “You find 10 gems that look like this, 8 that look like this, and 2 that look like this.” And there’s only three "this"es per dungeon, so players can just keep a running total of each gem type found.

If there’s a dwarf in the party, or someone with gem appraisal skills, they can find out more details, including the exact value. Or they can have the gem appraised, or just sell it blindly without knowing the details.

I plan on detailing each of these modified steps in a separate post, with appropriate tables. I won’t be posting before next week, however.

Series Index

  • Gems Intro (this post)
  • Gems I : Types
  • Gems II: Quantities
  • Gems III: Assessments
(Will edit to add links as the posts are published.)

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Tuesday, November 9, 2021

Marvel Reviews: Eternals

I made my first trip to a movie theater after two years of staying home to watch the new Eternals movie, so I thought I’d give a quick review.

Eternals

Rating: C-

The Eternals movie seems like a good opportunity to mention a modification I may need to make my movie ranking system. (Full explanation of my ranking system is here.) See, I know a lot of people freak out when I rank a movie as C (Average,) because common opinion is that “average” means “bad”. Or if I rank something as C, it means I didn’t like it.

But actually I kind of like Eternals. I will probably watch it again when it hits the streaming services. I just recognize that it’s not really an important film. It’s competently made. Well, mostly competent. I did have to give it a minus for a couple flaws. But there’s really no reason to either recommend or recommend against seeing it. It’s just a movie.

The flaws are that the film drags in places and lacks enthusiasm in others. Plus, one actor issue I’ll mention later. The film really needs to be short or at least move along quicker.

Further thoughts:

  • Too many new main characters for one film, so we really don’t get a feel for any of them.
  • Rather than cut some of the characters, I think this really should have been two movies.
    • First movie focuses on the apparent threat from the Deviants and only involves Ajak, Sersi, Ikaris, Sprite, Gilgamesh, and Thena. It ends with Sersi contacting Arishem.
    • Second movie adds Kingo, Druig, Phastos, and Makkari, and explores more about Kro while also switching to the Emergence plotline.
  • Splitting it into two movies allows us to explore more about Sersi, who seems to be our POV character in the film, but we really don’t get to know her well enough. All of the characters are treated pretty superficially, and only Sprite, Kingo, Phastos and Thena really stand out.
  • Most reviewers, even if they give the movie a thumbs down, say the entire cast does a great job. I have to rewatch the film because I had a very different feeling: I kept thinking the Druig character was a pretty poor performance. Maybe I missed something.

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