Currently, the draft I'm working on calls it "a Character Description Mod for Tabletop Role-Playing Games". Previously, I've referred to it as a character description plug-in. I sort of prefer "plug-in", but I'm not completely sold.
Benefits of calling it a plug-in:
- Doesn't carry the risk of people thinking "mod" means module (adventure.)
- Doesn't sound as complicated or elaborate as "supplement" or "variant rules".
- Sounds easy and breezy; just drop it in to any TTRPG.
- Most designers creating RPG materials don't call their products "plug-ins", possibly because of #1.
Anyone have any preferences? Does "a Character Description Mod/Plug-in for Tabletop Role-Playing Games" even give a clear enough idea of what to expect?
Conversion? Adaptation?
ReplyDeleteThose kind of feel like "supplement" or "variant rules" to me. Unless I find something as short and direct as "plug-in" or "mod", it will probably be one of those.
ReplyDelete"Tweak" is short, too, although I think Blanc constitutes more than a mere tweak.
What about "model," which is actually what I first read that as? It doesn't sound technical, won't get confused with a module, and it seems system independent to me at least. If not that, I would imagine plug-in would be better than mod, since mod, as a computer gamer, makes me think of something more drastic than what seems to be more of an added system that doesn't really need to replace anything.
ReplyDeleteBlanc is a model, in a sense, but that doesn't seem to really cover it well. I think I'll stick with "plug-in" for now.
ReplyDelete