|1||Unholy! Cursed, dangerous in the supernatural sense.|
|2||Sinister! Appears the same as Foul, but any tales that local people tell aren't just rumors. People have died here.|
|3-5||Foul. There are unpleasant rumors about this place, and it gives off a bad vibe.|
|6-8||Normal. It's just a landmark, as far as anyone knows.|
|9-11||Pleasant. Local people may be proud or fascinated with it.|
|12||Blessed. Rumored to have special power, revered by the locals.|
|13+||Enchanted! Obvious display of magic or holiness. Possibly dangerous, if profaned.|
This table is meant to set the "mood" for a landmark, although I'm also going to adapt it to the new weather rules. You may recognize that it's more or less the standard reaction roll table, except I'm using d4+d8 instead of 2d6.
Why? Because I'm rolling d6s simultaneously in many cases, so I need to distinguish the evocative mood (reaction) roll from other stuff. Also, using two different dice sizes instead of two dice of matching sizes means I can use one die for double duty. For example, I can roll d8+d4 for the weather's "mood", but also use the d4 as a delay: the weather is changing towards the new mood, and the change will be complete in 1 to 4 hours.
The d4+d8 combo isn't too bad a replacement for 2d6. The extreme ends are still less likely, but the middle results all have equal probability, instead of 7 being more likely than 6 or 8.