I've already expressed my opinion on how to handle weapon size/mass against human-sized opponents: give a to-hit bonus to fighters using bigger weapons. I only distinguished one-handed from two-handed weapons in that post, but I could use the same basic principal to differentiate finer differences:
- against a human-sized opponent, one-handed weapons of short sword size or higher have the default "to hit" roll;
- smaller weapons are at a 1-point disadvantage on the combat roll;
- two-handed weapons are at a 1-point advantage on the combat roll;
- any weapon that is at least 3/4ths the size of an opponent has a further +1 advantage;
- any weapon that is bigger than an opponent has a +2 advantage;
- any opponent who is twice human size has a +1 defensive advantage, +1 for every further doubling.
- dagger versus giant = +2 defense bonus for giant
- sword versus giant = +1 defense bonus for giant
- great sword versus giant = standard roll
- great sword versus goblin = +3 attack bonus for fighter
I really like the idea of giving a plus one for two handed swords, to balance the shield penalty. I am totally going to steal that!
ReplyDeleteNote that, in the rules I listed above, a Great Sword is more likely to be +2 against man-sized opponents or smaller.
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