d12 or d6 roll | base or x1 | x2 | x5 | |||
---|---|---|---|---|---|---|
1 | 10 | 20 | 50 | |||
2 | 20 | 40 | 100 | |||
3 | 30 | 60 | 150 | |||
4 | 40 | 80 | 200 | |||
5 | 50 | 100 | 250 | |||
6 | 60 | 120 | 300 |
Use the x5 column for silver. For gold, ignore results above 6 (gold is only present 50% of the time.)
For dungeon levels below the first, multiply the result by 10 for every 6 full levels of depth. To find what column to use on the previous table, take the remainder after dividing the dungeon level by 6 and look it up on the Dungeon Treasure Adjustment table. Note that the silver column is basically the gold column multiplied by 5.
remainder | gold | silver |
---|---|---|
0-1 | base | x5 |
2-3 | x2 | 10 x1 |
4-5 | x5 | 10 x2 |
I'm looking at Treasure Table II (wilderness/lair stocking table) next, to see if it can be simplified and compressed. I think I can reduce it to four basic types (Adventure, Cache, Hoard, and Individual) and express the others as subtypes or variants.
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