First: None of the three suggestions went over well, but zornhau raised some questions about whether it should be a withdrawal rather than a "dodge", since both the attack roll and the hit point abstraction are supposed to cover dodging. Plus, an objection that occurred to me later is: if a PC can skip an attack to dodge damage, doesn't this mean that ranged attacks become meaningless, since they can be mostly avoided? So in response to zornhau and the ranged attack problem, I offer a fourth suggestion:
- A character can dodge attacks from a specific opponent by moving just out of reach if the character's movement rate is faster than the attacker's. This only works against one opponent and if the character is not cornered or backed against a hazard.
Second: My copy of Holmes is in storage, so I can't check this, but wasn't there a dodge rule there? I remember there was a parry rule. Could someone look that up for me, please?