- Just like Trollsmyth's "Shields Shall Be Splintered!": give players to skip their attack to avoid damage from one successful hit.
- Skip attack, but instead of automatically avoiding just one attack, players can avoid any damage that is less than their movement rate.
- Skip attack, but make a d6 roll for each successful attack, +1 if faster than that attacker; if result is higher than damage, attack was dodged.
Wednesday, February 23, 2011
A Short Question About Dodging
Which of these rules for dodging seem simpler? Which seems better?