But the Random Random Table is now incorporated into the Chambers dice map, arranged around the central hub, so you don't need to print out a separate copy of the table (although I still recommend memorizing it, the way Lewis Carroll did...) All you need is a cross-reference roll on the Chambers dice map. There's already a couple useful short tables you can roll on the dice map to squeeze more information out of the roll, such as the standard Reaction Roll table: roll the dice on the map for an NPC to determine the initials of the NPC's boss or enemy. Or use:
- a simple lo/hi roll (d6: 1 = smaller or weaker, 2-5 = normal, 6 = bigger or stronger.)
- the d6 hit location table, which links numbers to distance from ground (1 = feet, 2 = legs/hips, 3-4 = body, 5 = arms/shoulders, 6 = head.) This can be used to determine hybrid creatures: a roll of 6 that lands near BAC means head of a boar, bear, or ant. It can also be used for clothing (6 in BAC means headgear like a bowler or cap,) or with symbolic interpretations of the body parts.
- a d4 roll linked to the four classical elements or four medieval estates (or use a d6 roll, as in the d6 grandfather of the d20 quickie tables, weighting Earth/Water over Fire/Air.)
- other dice linked to other symbolic lists that you feel comfortable with.
Nice. This is what I referred to in my post about how you take the use of the dice in addition of the numbers rolled! Kudos!
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