
Geomorph F9 has three large pits in a single tunnel; one normal pit, one spiked pit, and one with an exit at the bottom. The exit leads to a corridor on a lower level with two small chambers and stair access back up a level; it also connects to two other regions on this level (east and west, with the default orientation.) The spiked pit blocks access to a door leading to a medium-size chamber. (I'm really enjoying the practice of putting pits in front of obvious doors, to cause players to fret over how to reach the door.) This door perhaps has enough space to open even if it opens outwards.

You know what would make F10 really diabolical? Make the spiked pits invisible, or cover them with balsa wood.
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