The underworld features focus on broad structural effects:
- Cavern: A rough, natural cave system of some kind.
- Exit: Stairs, an upward ramp, or some other connection to either the outside or another area.
- Tomb: An enclosure for the dead, or possibly for a monster that has been deliberately entombed.
- Quarry: Any excavated area, either a mine or construction in progress.
- Vault: Any large chamber or network of chambers designed to protect contents.
- Sewer: Abandoned, or in service, wet or dry; possibly originally a canal system, rather than a sewer, but now filthy.
- Maze: Twisty passages, all alike. This may be a simple network of tunnels with confusing branches, or it may be large and sprawling.
- Hole: A pit straight down, optionally with a ladder or spiral staircase leading to another level.
- Gate: Some kind of entryway, perhaps with a portcullis, double doors, or other blockable portal.
- Rubble: A collapsed room or tunnel. If adventurers can get past the blockage, they may find other features.
Is 2.1 the same file? The only link I can find saves as quickie-drop-v20.pdf.
ReplyDelete@Brendan: I think Google Docs treats them as the same file, but a different version. If the file you downloaded has a Labyrinth column in the lists in the middle of the sheet, it's version 2.1.
ReplyDeleteExcellent, I have the newest.
ReplyDelete