Formal write-up:
Concept: Medieval alchemists, or fictional equivalents like Gaius from the Merlin TV series. Potion-brewer, instead of spell-caster.
XP/HD: As Magic-User. Prime ability is lowest of Int or Wis.
Weaponry and Armor: As Magic-User. Can use any magic item usable by Magic-Users.
Spells: Starts with book of 1d6 spells from the Magic-User spell list, but prepares these as potions instead of memorizing/casting spells or creating scrolls. Can research potions from any spell list. Ingredients are taken from a creature with 1 HD per spell level and cost 10 x 2d6 gp per HD, unless gathered by the alchemist.
Potions only affect living targets. Other alchemical forms are:
- Salves (2nd level, cost x2): Affect any material they contact.
- Powders (3rd level, cost x4): One target, 10 foot range (x length of blowgun, in feet.)
- Incense (5th level, cost x10): 50-foot diameter circle, multiple targets.
If you want to "save" the cleric Turning Tables as a matrix for "opposing throws"- you could use the Saving Throws matrix to determine succes in a given task.
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