Alchemical spells aren't memorized and don't involve spoken words of power. Instead, they use tiny vials of potion, salve, or powder. Because of this, alchemical magic is not limited by memory, but it is instead limited by the cost of preparing spells; also, these spells are physical items that may be stolen or accidentally destroyed. Think of an alchemist as a magic-user who can only cast spells by creating and reading scrolls.
Alchemists can prepare potions for any spell they know, plus salves (if they can use 2nd level spells,) powders (if they can use 3rd level spells,) and incense (if they can use 5th level spells.)
- Potions cost 25 GP per spell level per potion; they must be imbibed and affect only the one who imbibes them.
- Salves cost double, must be applied by touch to the target, and affect the anointed area. The primary advantage is that they can be used on non-living targets.
- Powders cost quadruple and can be blown up to 10 feet towards a target; if a blowgun is used, it takes longer to aim and blow, but the range is 10 feet per foot of blowgun length.
- Incense costs ten times as much as a potion and must be lit; the smoke will fill a 50-foot diameter area after one turn and affect all enveloped.