The Cliff of Fangs
A 200-foot cliff with spikes of ivory sticking out of the cliff face. The spikes resemble tusks and can be removed and sold. They can also be used to climb the cliff without chance of falling under normal circumstances, although cutting off a spike while clinging to another one requires a roll: 5+ on 1d6 means a fall. All of the spikes near the bottom have been harvested, of course.The problem, however, is that the Cliff of Fangs is not static. When a character starts a climb, the GM rolls a d20 to determine where a new spike will suddenly thrust out of the cliff face (roll x10 = height in feet, 20 means no "fang" thrusts out.) If a character is currently at that height, the character can:
- Dodge, automatically avoiding the fang, but risking a fall.
- Risk Damage from the fang (1d6 roll, take 1 point damage on 5+.)
Naturally, some abilities, like levitation, flight, or ethereal form, will alter or negate the above rolls.
Trippy!
ReplyDeleteThat's a weird idea. I love it !
ReplyDeleteThanks, guy! I wanted to do something where the evocative name of a location actually *means* something fantastic. A lot of settings have really extreme names, but they're just for show. The Cliff of Fangs should involve actual fangs, in some way.
ReplyDelete