Friday, May 3, 2013
The Sack System
Pearce Shea of Games With Others has a post on inventory management that some may find useful. He measures things in terms of containers: PCs can carry two large containers at maximum load, or an infinite number of small containers. The difference is that items in small containers are vulnerable. There are some specific rules for handling search times and vulnerability, but oddly, no limits on how much either kind of container can store, which kind of makes the two container limit odd. Still, a pretty good idea.
I've already talked about switching to a large sack/small sack measurement system, where characters can carry the equivalent of ten large sacks at Move 3, half that at Move 6, two sacks maximum at Move 12. Halflings carry half as much. I think the idea of large sack = protected, small sack = accessible has merit and is worth stealing, however. I may have a more detailed response later.