|1||Drop weapon unless using a strap. Otherwise, normal effect|
|5-6||Knock prone or stun one round from power of the blow.|
|7+||Broken bones, Move 3 and -1 to actions until healed.|
Not as exciting as edged weapons, maybe, but the broken bones results would work much like crippling wounds, just without the external bleeding (yes, I realize there would be internal bleeding, but that’s not very exciting in an abstract fantasy adventure game.) A cracked skull would also cause confusion and loss of spells, while broken arms or legs would be unusable unless cared for by a leech.